I’m not sure what section this is supposed to be, so forgive me if I posted in the wrong section.
TL;DR: There’s seemed to be a weird zeny-deduction bug (or maybe it’s intentional, dunno) revolving on this new NPC. Suggestions are:
- Deduct zeny AFTER the save/switch is being done; or
- Add some close button right after saving or maybe going back to the build list to avoid unwanted zeny deduction.
For the detailed use-case, please click below:
Explanation starts here
So, there’s this build manager that I really like since I don’t have to painstakingly put those stats over and over again, and I decided to finally use it on my hunter. Below is my zeny before using the NPC (underlined with red)
I have already a new build created in the NPC (that’s where I actually notice the bug), so I made another one in the second slot. As expected, my zeny was deducted, but what I’m confused about is why is the deduction takes place before I save the build. (Thus Suggestion #1 comes in.)
Not thinking much about the first problem, I just hit Enter, thinking that saving is already done. SURPRISINGLY, it went forward to this screen (Switch/Clear), and voila! My zeny got deducted again.
There might be a (bit of) sense if the deduction is being done in the build list screen, but it’s actually in the build you just saved a while ago, so it’s kinda… err… weird for me.
So that’s it for now. It’s kinda saddening to see my 100k go waste (that’s two cards! TWO CARDS! ) but I won’t think much of it as long as this is fixed soon.
Additional suggestion: Well, I know it’s hard to implement so I won’t expect this one, but if we can modify the stats instead of clearing the build entirely, it would be really sweet.